Update


Thinking of the games future, I decided to go down a path that allows for more possibilities for the games content. 
Leaning away from the Adventure Capitalist/Cookie clicker-esk gameplay loop, and making the time more of a secondary enemy the farther into the game you go. Also the process of upgrading yourself is pivoting towards a more equipment and, sorta, base building styled approach. In this update I started the creation of buildings that are upgradeable and locked until you find them and "repair" them. Making the buildings also be the main source of upgrades. I have a lot of ideas related to this system that I have hope for.  Also now weeds will spawn, depending on the plants you choose to have ready, which I hope to expand on too.

This update also has a lot of clean up, like bug fixes and making text appear a little better. 

(Hoping to move off browser soon, waiting for more content.)

Files

Harvey Moon 4.zip Play in browser
May 09, 2023

Leave a comment

Log in with itch.io to leave a comment.